Game Data is a technical, game developer-centric interview show where the host, Kyle Kukshtel, interviews game creators about how they architect their games, manage their data, manage state, handle scripting logic, and more.
It's an unashamedly technical show that gets into the weeds of how to actually make a game and strives to act as both a resource and archive of modern technical practice in and around game development.
Our music is by Royal Teague and the show is edited by Josh Calixto.
Why subscribe?
Subscribes get notifications for new episodes as soon as they drop, as well as access to full episodes. Subscribes also get the full publication archive.

Subscribe to Game Data
People
aaa gamedev and tool programmer. currently senior runtime eng at unity. working on 2d game engine zinc and game data tool depot. prev. shipped cantata, co-founded volumetric capture studio scatter, and was a lead dev at possibility space.